Slagworks

Three archetypes, three difficulties, a mulligan, and a deck-building workshop where your brews fight the champions a metagame simulation evolved. The only randomness in the whole game is the shuffle, which is why the attack forecast can tell you exactly what a trade will do before you commit.

Godot · singleton deck editor · machine-balanced

pick a deck, keep or redraw, then: tap a card and hit play · tap your unit, a target, then attack · the workshop button opens the deck editor

How to play

  • tap a card to read it, then hit PLAY to cast it
  • tap your unit, then a target, then ATTACK to commit
  • amber guards must be cleared before anything behind them
  • the workshop button on the deck screen opens the editor
  • log and concede live in the top bar

Changelog

  • 2026-07-13·The mulligan screen grew a card preview: tap a card to read its full rules text, tap again to redraw it.
  • 2026-07-13·The Workshop deck editor, sets 4 and 5, the upkeep engine mechanic, concede, foe pace, win streaks.
  • 2026-07-12·Animations, the mulligan, the game log, and the balance patch that finally hit every target.
  • 2026-07-11·Hard mode, the card-game visual overhaul, touch fixes, and confirmation flows for plays and attacks.
  • 2026-07-10·Built and balanced: twelve patches and roughly eighty thousand arena games.
Read the story: Slagworks: Balanced by Bots, Broken by My Thumb