Slagworks
Three archetypes, three difficulties, a mulligan, and a deck-building workshop where your brews fight the champions a metagame simulation evolved. The only randomness in the whole game is the shuffle, which is why the attack forecast can tell you exactly what a trade will do before you commit.
Godot · singleton deck editor · machine-balanced
pick a deck, keep or redraw, then: tap a card and hit play · tap your unit, a target, then attack · the workshop button opens the deck editor
How to play
- tap a card to read it, then hit PLAY to cast it
- tap your unit, then a target, then ATTACK to commit
- amber guards must be cleared before anything behind them
- the workshop button on the deck screen opens the editor
- log and concede live in the top bar
Changelog
- 2026-07-13·The mulligan screen grew a card preview: tap a card to read its full rules text, tap again to redraw it.
- 2026-07-13·The Workshop deck editor, sets 4 and 5, the upkeep engine mechanic, concede, foe pace, win streaks.
- 2026-07-12·Animations, the mulligan, the game log, and the balance patch that finally hit every target.
- 2026-07-11·Hard mode, the card-game visual overhaul, touch fixes, and confirmation flows for plays and attacks.
- 2026-07-10·Built and balanced: twelve patches and roughly eighty thousand arena games.