Games
Every game from the AI-builds-games series, playable in the browser. Claude Code wrote all of them; I supplied direction, decisions, and bug reports from my phone. These are the most polished builds, updated as the games evolve.

Riftbreach
An action tower defense whose economy was simulated before it was played.
TypeScript · Three.js · simulated economy · no art or audio assets

Steeplejack
A precision climb where every tower is proven humanly possible.
TypeScript · human-certified towers · verifiable run codes

Blackdamp
A roguelike that proves every death was your fault.
TypeScript · per-floor fairness proofs · verifiable run codes

Athanor
An alchemy idle where the economy is certified exploit-free before you play it.
TypeScript · certified economy · deterministic offline progress

Fatecaller
A card duel balanced by bots that played each other millions of times.
TypeScript · machine-certified balance · instant boot

Night Shift
Ten warehouse puzzles mined and proven by the solver living inside the page.
no engine · 10 KB gzipped · in-page solver

Sokoban
Every level ships with a machine-checked proof that it can be solved.
Godot · every level proven solvable

Breakout
Difficulty tuned by a bot that played more than ten thousand games.
Godot · tuned by 10,000 bot games

Snake, in Godot
The same Snake twice: this is the one with a real engine behind it.
Godot · WebAssembly export

Snake, No Engine
A canvas game living inside the page: no engine, no download.
React canvas · loads instantly

Pong
Where the series started: the proof an AI could build and see a game.
Godot · the original proof of concept